Welcome aboard to my Fall '10 blog for FSU's DIG3725: Game Design course. Feel free to browse what I find along the
way and please leave comments!

Critques, suggestions, and questions are always appricated!

Friday, October 1, 2010

Homework 10: All Aboard to Themeland and Idea Island!


  • Theme!

    Every game needs a theme right? Well technically speaking, I wouldn't say so but incorporating a good theme helps a game out with solving some of the tight spots when the player starts to loses interest. The main theme of team 1's game is a fantasy adventure of guiding an escaped lab experiment.

  • Reinforcement

    So what did your math teacher do when your were trying to learn multiplication? Reinforcement! They forced you to practice so much that you started to dream 2x2=4 in your sleep. What is our game going to do to keep you drawn in to the theme?

    -- 1.) Our main character's characteristics have a "lab-generated" feel. Who naturally can change forms?
    -- 2.) Level backgrounds: our game play will have a lab designed background.
    -- 3.) Enemies: the enemies of our game are lab experiments gone wrong
    -- 4.) Sub-characters: the main character is presued by mad scientists and guided by one good scientist
    -- 5.) Weapons: the main character's weapons to attack are lab-creation based.

  • Experience!
    - One experience I am always facing is an approaching deadline to meet my goals. You know what they say about goals, they are dreams with a deadline.

  • Incorporating Experience?
    Deadlines are a well-known experience of mine that could easily be inherently added to our game with an internal time by closing in previous spaces for new ones. The ideas of approaching deadlines for goals is well known for 2d sidescroller games like Super Mario Brothers and could be used for our 3d sidescrolling game.

  • Problem Statement
    How can I create a Blender computer game for 21+ that will be compelling and satisfying?

    --> Problem Constraints: The problem statement causes our game to be contrained to using Blender as the final game engine but meanwhile does not limit what we can incorporate into Blender. ;) If you think Blender doesn't do enough, be more creative with it and work to make it better! The game also must be a computer game which is both compelling and satisfying or just fun to play, with however the player wants to view fun.


    Tip: Great software does not make a great game designer only in some cases a more effient one.

    Although we all love using expensive software instead of a free open source ones, sometimes everyone does not have the means to buy expensive software(or the computer to run the memory expensive software). As Theodore Roosevelt put it, "Do what you can, with what you have, where you are."


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