Welcome aboard to my Fall '10 blog for FSU's DIG3725: Game Design course. Feel free to browse what I find along the
way and please leave comments!

Critques, suggestions, and questions are always appricated!

Sunday, November 7, 2010

Homework 17: What's the Chance?



- What elements of chance are you using in your game?
---> Some elements of chance used in our game are planned to be the chance to what enemies appear to attack, how many, and how skilled they are. Also the player's skill in attack is also a huge chance since they may learn quickly to slowly and develop game skills in a different ways. For example, given the choice to switch between two character states with different abilities, the judgement of the player to take certain risks affects the gameplay dramatically.

- Describe the skills used in your game, and their relationship to chance and probability.
---> The skills needed for our game are a sense of force, how much strength you have in different abilities and how to use those abilities despite what they are set to in order to get past obstaces and get to a certain goal(escaping a lab). For example, overall the main character generally is not as strong as the lab scientists in all skills in all states, the player must choose to balance the different skills knowing that a goal is, for example if you are fighting a heavy researcher, you might choose a heavy form knowing attacks from your light form are not as affective and take a great about of time to defeat that type of enemy.


- What elements of your game are out of the gamer’s control?
---> The enemies abilities and the rate of emersion are elements the player cannot control in our game.


- Can the player influence chance in some way?
---> The player can influence the game's probability of winning or getting further in the game by choosing skillfully which attacks to use, what form to take, and what route to take. Also the game will force the player to fight so total avoidence isn't an option but the path of least resistance could be a good game strategy.


- Is there a way that the player can estimate his opponent’s (the computer) skill
---> Yes, the player will be able to determine the skills of an enemy by their character type. For example, our main character in his various forms will be fighting different types of scientists and eventually a end boss. One scientist will be a heavy type, similar to "Mall Cop" or the sterotypical cop. The heavy enemies will have a greater attack power but will also be slower. There will also be light researchers with weaker attack power but faster speed. We will need to determine the right mix of enemies and enemy types to make the game interesting. The boss will be somewhat of a mix between the two and the player will generally assume he is stronger than the regular opponents but the actual abilities of the boss will be unknown to the player until they experience the first few attacks. On the other hand, the researchers will be somewhat predictable since they appear more often and therefore the player can determine their abilities more accurately.


- Estimate the probability of drawing a king of diamond AND an ace of spades from two full decks of cards (that are shuffled).
---> If the probability of drawing a king of diamonds is 1/52 per deck and an ace of spades is also 1/52 per deck, then the following calculation could be done to compute the probability of drawing both a king of diamonds and an ace of spades: (2/104) + (2/104) = 1/26 or about 3.85%.

Note: the probability cannot be calculated by multiplying since the events are dependent.


- Throw three dice (with faces 1-6). What is the probability that the sum will be 10? 12? 14?
---> The following can be used to calculate the odds of getting a 10, 12, or 14 from 3 dice.

Possible range: 3-18

=====================================================================================
3----4----5----6----7----8----9----10----11----12----13----14----15----16----17----18
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1----3----6---10---15---21---25----27----27----25----21----15----10----6-----3-----1
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out of 216
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Probability of getting a:

10 -> 27/216 or 12.5%
12 -> 25/216 or about 11.6%
14 -> 15/216 or about 6.9%
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