Welcome aboard to my Fall '10 blog for FSU's DIG3725: Game Design course. Feel free to browse what I find along the
way and please leave comments!

Critques, suggestions, and questions are always appricated!

Thursday, September 2, 2010

Blender Homework 2: Basic Terrain and Character Design!





The video above just shows an example of how I did texturing for my landscape using brush painting in "Sculpt Mode." I was following the tutorial for creating textured terrains here if you'd like to learn more. The video is part of a two part series and runs a little long so I'll be posting just the basic commands of what I used to create what I came up with in Blender. Please see below for the quick command list if you'd like to create something like this!



This is a quick first render of my terrain, unfortunately my computer crashed(multiple times) after I went back to object mode and after that it was hard to even get it to show the render(it took about 5-10 minutes to give the rendered image).


Tip 1: If you have a slow computer like mine, a graphics card might help when using Blender.





This is the final version's screenshot. I was having a little trouble figuring out the camera so the render is better on the first screenshot but this one has more work done. It is supposed to be a house on a hill of sand. I created a sword for the object in another Blender file but I accidentally got into animation mode and told it to save the file but later when I checked there was no file. Ah well, that just proves, save and save a lot! Also control z(undo) is your friend with Blender!

Tip 2: Save Blender files often to avoid losing them!
Tip 3: Use control-z to undo the last action.



Quick Command List:
----------------------------------
These are the commands for the terrain only, not the house.

1.) type x >> erase selected object
2.) spacebar(opens the default "add" menu)
  • Add >> Mesh >> Plane
    3.) s [scale]
    4.) w >> subdivide multi [20 cuts]
    5.) sx [scale x-axis] <-- used to spread out the plane
    6.) sy [scale y-axis] <-- ""
    7.) edge select mode [line square button near picture & triangle]
  • alt & shift + select vertical lines(right click)
    8.) control z [undo] <-- if you clicked the wrong line
    9.) subdivide to get squares
    10.) tab [object mode <--> edit mode]
    11.) panels >> sphere tool for shading
    12.) pink sphere tool [materials] >> add new
    13.) square button next to pink sphere button [texture]
  • >> add new >> texture type [clouds]
  • >> colors >> colorband >> raise a to max [under small color window]
  • >> grab right side of the bar >> change color to white
  • >> raise contrast >> textures tab >> name brush1
    14.) sculpt mode >> edit [paper with 4 dots]
  • >> add multires >> add a level >> add a few more levels
    15.) Top view [numpad 7]
    16.) sculpt tab >> texture tab >> click empty box >>
  • add new >> click your brush name, brush1
    17.) increase strength >> paint with brush
    18.) texture tab >> default
    19.) sculpt tab >> raise size <-- to raise up the terrain
    20.) sculpt tab >> shape >> sub <-- creates valleys
    21.) resize brush smaller
    22.) object mode
    23.) multires tab >> decrease levels
    24.) space >> mesh >> cube

    Estimated working time: 4 hours, 30 minutes(about half of that was waiting for my computer to catch up)

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