Welcome aboard to my Fall '10 blog for FSU's DIG3725: Game Design course. Feel free to browse what I find along the
way and please leave comments!

Critques, suggestions, and questions are always appricated!

Sunday, September 19, 2010

Homework 7: Elements: Of Games and Toys!



What game is a game without some suprizes! So what's the cat-in-the-bag tricks for team 1's game?

>>>>>>>>>>>> interesting characters! What's not suprizing about controlling something that changes forms?
>>>>>>>>>>>> tactics! You'll have to use your brain to get out of this mess with our game! Just the run-of-the-mill run, jump, smash game isn't quite going to get you through things, you'll have to look out for special objects or events throughout the gameplay to get our main character home free! (Don't worry for those jump & smash game fans, there will be plenty of that too, just with some added twists!)

The overall goal of our game is to guide the main character out of a research lab safely and back to his Mom, which he was seperated from.

Why do you want to help our main character out? Aww because just look at that face! *points to the main normal character of the game* I mean who wouldn't want to help our new buddy out while having a blast(literally) on the way?

So you're probably wondering, what am I supposed to do to play right? In our game special items or triggers are valuable to the character's various states in order to unlock the next stage and get one step closer to escaping the evil scientists' lab! There will also be items for the "normal" state character to use to defeat enemies blocking your path which will prove very helpful, very helpful indeed! *the main character grabs a bazooka and fires it while laughing menacingly*

The main problem of our game is finding a way out of a top security lab. In order to get though players will need to put their innovation into action to figure out how to get from place to place in the tick of time or else it's game over! As most games there will be enemies to fight, which will be the various "experiments gone wrong" of the mad scientists' and the opening of various parts of the game which the player will need to figure out with help occasional help of our friendly scientist helper of course! (You didn't think we'd let you guys get completely lost without help now did you?)

So why are you going to want to keep playing after 5 seconds in? The fun of the chase? There's that or the satistfaction of beating our increasingly mind-blogging adventure puzzle game!



Game Overview:

Where are we so far?

1.) Mechanics: Players will control our main character and need to change forms in order to get from place to place. The goal of opening up new sections of the game in order to eventually escape the lab can be done by changing the character form in order to take advantage of various trials the player will have to complete to get further. If the correct tasks and forms are not completed in time, the player must start over!

2.) Elements: Our game will be made up of levels which include the main character, various lab rooms and possibly also terrain, enemies(lab experiments), items, and weapons.

3.) Story: My group's storyline for the game is extremly interesting and makes me want to hear and play more! Who wouldn't want to help our oddly shaped lab mutant find his way to freedom?

4.) Aesthetics: Overall our game is going to have a more cartoony feel than realistic in order to maximize gameplay and level design. It looks good so far!


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