Welcome aboard to my Fall '10 blog for FSU's DIG3725: Game Design course. Feel free to browse what I find along the
way and please leave comments!

Critques, suggestions, and questions are always appricated!

Friday, September 10, 2010

Homework 4: Concept Design! Let's get the wheels rolling!



Essential game experience:

The overall goal of Team 1's game is to experience the feeling to transforming and utilizing various skills to persevere towards a goal which requires constant innovating skill.


Storyline Summary:

Background:
Deeply hidden within sector 21 a mysterious lab experiment zaps into being from a series of failed experiment texts. Unknown to the team of scientists what they have created, the first AI in existence, mutated from a concoction known only by most dastardly of villains.

Our main character, insanity driven from mad scientists' experiments fights through stages to get escape from his even more delusional counterparts by learning about his oddly forms skills and transforming to escape from the ever driven army of angry scientists who are prepared to throw everything and the kitchen sink to capture their newly formed minion.

Gameplay:

Our main character travels through a newly found terrain by controling it's three forms(described below), which all must be widely used to escape from the level. Each level is completed by reaching further from the lab to a more free area but each level causes the character to think differently, using the character for every advantage possible to open a final opening to freedom!



Characters:

Character 1: created in a lab with the quest to escape to find his Mom(possibly the swirly looking character in the second image on the right?) and escape from his less than friendly scientists. It has three states but overall, the main character could be described as blob-like, molecule-like, oddly shaped, mutated, slightly human-like, and mystical with powers.

I made some quick sketches of the concept of what our main character. These are really rough but I wanted to throw out a lot of ideas and see what we come up with before making anything too detailed. Overall my group is trying to minimize the complexity of the characters for overall efficiency of the game and so we can focus more time on the game play design. ;)

These are three concept pages with a few ideas for each character. Tentatively my group has one main character which transforms into different states with different characteristics. All three are needed in order to complete the game. We are also considering making a side character but I haven't made any art for him/her yet.

*** Click to get a better view of each thumbnail! ***

State 1: Float
1.) white: low health, gasesous form, two versions, 1.) small center, spacious
or large light form

- ability: floats (bounces?)

State 2: Normal
2.) grey: normal health, normal size

- ability: controls objects

State 3: Heavy/Force
A more detailed concept sketch for the heavy type. -->

3.) black: high health, low speed, 2 versions: small & dense or large & heavy

- ability: rolls, affects platforms with force


Character 2: The second possible character is a subcharacter to help the main character with tips of how to get through levels. We had two ideas for this so far:

- a good scientist: skinny & tall but with good motives to help the main character escape because he does not agree with the other scientists' methods and wants him to escape

- a small helper: something that hovers near the main character to give them helpful tips, we are still debating the concept for this one if we decide to go with it. It would possibly be a molecule or blob of some kind.

2 comments:

  1. Your characters are too friggin' cute!! :D

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  2. Thanks! Haha they're really not much too far! Everyone in my group likes the idea of having a "chao" like character so I'm trying to come up with something like that. You're house looks really cool! :D

    Modeling is going to be a lot of fun/a huge pain. Ah but you know how Blender goes, 100 hours trying to figure it out 10 actually doing something cool. xD

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